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Author Topic: Dictionary: Secondary categories  (Read 41404 times)
John Beak
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« on: September 14, 2005, 08:17:16 AM »

Hmm... I haven't found it around yet I have a feeling like I already posted this before. What has to be done to get rid of the ppl who always ask. It's here.

Dictionary: Secondary categories

Category (name) - description

Common categories:
NML (N00b Masters League) -  Highest floor reached without making a combo - combo has to be 0 at the end of the game.
UNML (Ultimate N00b Masters League) - Jumping floor-by-floor - each floor has to be touched
JC2 (Jump/Just Combo 2??? - no official name) - Combo where each jump is a 2-floor jump
JC3,4,5 (...) - The same as JC2, but the jumps are 3-floor, 4-floor or 5-floor, depends on a category
RRML (Radical Rejumpers Masters League) - The jump must be pressed exactly once per game - that means you turn on Rejump in the options, start a game and hold jump till you die
FML (F00l Masters League) - Lost combo
CCC (Clock Crush Challenge) - Highest floor reached before you get the Hurry Up message (clock ring)
CCCx (...) - Highest floor reached at xth Hurry Up
CCCCx (Combo Clock Crush Challenge) - Highest floor reached at xth Hurry Up while doing combo all the time
TF (The Fastest) - CCC1+CCC2+CCC3+CCC4+CCC5 in one game

Rare categories:
NBJ (No Bounce Jump) - Game without touching walls
TOR (Total Outcome Ratio) - Score/100+Floor+Combo in one game
NO-H20 (No-Hands-Two-Only) - playing by only one hand/one finger (hard to recognize)
2Up1D (2 Up 1 Down) - Jump 2 floors up and then fall down 1, then repeat.
AWB (All Wall Bounce) - Game where the player must touch a wall every time they press the jump button.
CML (Cartwheel Masters League) - The number of cartwheel jumps you can make in a row.
CUNML (Countinued UNML) - Play UNML pressing the jump button only once and touching each floor only once.
OOWJ (Only One Wall Jump) - You can use only one wall of your choice during the game.
TS (The Slowest) - The lowest floor result for CCC1+CCC2+CCC3+CCC4+CCC5 in one game
KP (Kasiri Playing) - Playing with right arrow pressed all the time (named after Iranian player Kasiri)

K+:
K+ - "coeficient of total player ability" - based on records in primary categories and/or NML
Normal K+ = ((score/WR score)+2*(floor/WR floor)+(combo/WR combo))*100/4
K+ w/n00b = ((score/WR score)+2*(floor/WR floor)+(combo/WR combo)+(n00b/WR n00b)*100/5
Combined K+ uses the higher of these two
WR - World Record, can be replaced by community record, tournament record...
Various forms of percentage-based scoring systems similar to K+ are used in tournaments and other events.

Training mods (version 1.3):
ISC (Initial Speed Changer) - an utility that lets you start on a higher hurryup speed than usual
- numbers mean which speed you start one (generally using Mode 2)
- ISC3 is equal to starting on the speed yo'd usually get after three hurryups, ISC5 means you start on last speed
ProFloor - Special modification with shorter floors (4-4)
Sparse Floor - Only even floors are present (each second floor is there)
Floor Controller - an utility that allows you to set any leangth of floors
- Players use the floor length range to mark the category
- 6-14 is default
- 6-6 is equal to the floors above 240, 5-5 is equal to those above 1000, 4-4 is equal to ProFloor and floors above 1500, 3-3 is equal to floors above 2000 and 2-2 is equal to floors above 10000

Hell mode is a combination of ISC5 (starting on last speed) and 1-1 (using the floor controller to set the floors to the shortest possible - only border segments are included

Training mods (only version 1.2):
ProFloor - Special modification with shorter floors
FastFloor - Entire game runs a bit faster (~120% game speed)

I'll edit if I missed some.
Now, I want a sticky. Please. (Note: Last edit was at September 17, 2005; I am adding the please at February 6, 2007 Laughing)
Some edit at 12.07.2k7
EEeeedit at 19.10.2k7
Minor edit at 20.01.2k8
Minor error fix at 30.04.2k8 (thx tfo)
« Last Edit: April 30, 2008, 09:19:44 AM by John Beak » Logged

Davo
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« Reply #1 on: September 16, 2005, 01:17:15 AM »

I don't think you've missed anything except a please when asking for a sticky.

thedangerboy - If you don't watch out you will be banned!
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wolverine4claws
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« Reply #2 on: September 16, 2005, 06:46:57 AM »

Lol! Dangerboy is lready banned and he is planning to take revenge on FLD
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NeN
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« Reply #3 on: September 16, 2005, 12:55:56 PM »

I know, this isn't the correct topic but.......John, do you want to create RRML NOOB in the ITSCHL ????
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wolverine4claws
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« Reply #4 on: September 16, 2005, 11:27:28 PM »

RRML FML???
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Davo
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« Reply #5 on: September 17, 2005, 01:39:06 AM »

Both, my RRML noob is 397.
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John Beak
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« Reply #6 on: September 17, 2005, 01:54:45 AM »

The highscores were meant to be posted in a different topic Wink
P.S.: I'll add RRMNML to ITSCHL soon.
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NeN
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« Reply #7 on: September 17, 2005, 03:29:08 AM »

cool, now i try rrml noob  Smile
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RamboBones
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« Reply #8 on: September 17, 2005, 07:05:15 AM »

Training mods:
ProFloor - Special mods with shorter floors
FastFloor - Entire game runs a bit faster (~120% game speed)
Now if either of those exhisted/worked for IT1.3 then maybe they should be there but otherwise you
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John Beak
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« Reply #9 on: September 17, 2005, 07:32:03 AM »

It's true. I will add that they were for version 1.2.

P.S.: Johan, could you make ProFloor and FastFloor for IT13?
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Davo
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« Reply #10 on: September 17, 2005, 08:03:07 PM »

What, you don't think the floors above 2000 are short enough? Laughing
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John Beak
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« Reply #11 on: September 18, 2005, 03:36:33 AM »

I think it takes too long to get 2000 and it's too hard (you know, I've still been there only once).
ProFloor is great. I want it back Very Happy
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Xiagan
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« Reply #12 on: September 21, 2005, 05:47:07 PM »

Yes, I miss my favorite "exotic" category:

2up1down

It's quite simple, you jump 2 up and than 1 down and so on. Try how high you come. My host didn't work atm, but if you want to see my 1.3 highscore (37) pm me.
In 1.2 was it 42 and I think Strack got about 44...
It's quite hard but I like it very much, it's more like a dexterity game...
« Last Edit: September 21, 2005, 05:48:19 PM by Xiagan » Logged

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Davo
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« Reply #13 on: September 21, 2005, 07:39:07 PM »

Yes it's hard.
« Last Edit: September 21, 2005, 07:46:49 PM by Davo » Logged

Xiagan
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« Reply #14 on: September 22, 2005, 06:01:44 AM »

Cool. I'll try to beat it Smile Could've been a 44er if you waited on this floor.. *g*
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